Showing posts with label art. Show all posts
Showing posts with label art. Show all posts

Monday, 14 October 2013

F.A.C.E. - Facial recognition

In August, I was invited to create an installation for TiLT Dance's Manifold event at the Kazimier in Liverpool.

Recently I have been working on some projection mapping techniques with General Midi of a.P.A.t.T., so this seemed like the ideal opportunity to test out some of the techniques we'd developed. The result was F.A.C.E. (the Facial Apprehension Control Experiment), an interactive installation that used facial recognition software to replace and swap people's faces.

The night was an incredible fusion of performance and installation art. A couple of particular highlights include the piece which used a live bio-sensor to control a 'light-suit' worn by a trapeze artist, and an installation by Null Pointer where paint was sprayed down a tube onto a record player as it played a record.



Wednesday, 9 October 2013

Candy Cigarettes

Last year I teamed up with experimental theatre group, the Rat Pit, to create a new multi-sensory theatre piece for the If Only festival that I was part of the curating team for at the Bluecoat in Liverpool. The end result was a new 15-minute work, Candy Cigarettes.

Working together through a series of jams, exercises and improvisations, the Rat Pit (Carly Lindon-Forrester and Georgia Tillery) created an intense non-linear drama that explored adulthood through the prism of children's play, while I devised sonic and olfactory content to accompany and enhance the drama.

Designing smells to fit the piece was a particularly fascinating process. I wanted to keep most of the smells quite abstract, in the same way that the accompanying music was abstract, without an overly literal and simplistic interpretation of the unfolding drama. Instead, I wanted something that could bring a new emotional light to the action going on onstage.

Because we had to create a very concise piece to fit in with the nature of the night, a lot of the original material developed had to be cut... somewhat of a double-edged sword. The work became tighter and more focused, but some of the scenes didn't quite have the time to breathe they really needed. We got great feedback from the performance, and decided to create a full-length version with a view to touring it.

Georgia had started working at Creed Street Arts Centre in Milton Keynes, and they were very keen on the idea. So we all trekked down south for a week of rehearsals, development and, finally, two shows that expanded the work to a full hour. Reviews were great, and we are now planning to take the show to the Edinburgh Festival next year. There is a video of the full-length performance, but, while it's in the editing suite, here's the original from the If Only festival. Enjoy!



Saturday, 4 August 2012

Uaxuctum | Residency & Exhibition

Uaxuctum web flyer by Hot Hail
Monday sees the opening of my new exhibition, Uaxuctum. The project is part of a month-long residency in the virtual world of Second Life, running from 1st - 31st August. The residency is sponsored by the Linden Endowment for the Arts. The work was created under my Second Life name, Cajska Carlsson. To visit the exhibition, you will need a Second Life account, which is free to set up.

Opening Event
Monday 6th August | 3pm Second Life Time
Tuesday 7th August | 12am British Summer Time
Venue link: http://tinyurl.com/uaxuctum

Uaxuctum is a visual re-imagining of a piece by the 20th Century Italian composer, Giacinto Scelsi.

Scelsi was a highly eccentric composer, living mostly in isolation, apart from an assistant who would write his music down. In 1966 he wrote Uaxuctum, a piece about "the legend of the Maya city, destroyed by themselves for religious reasons".

The re-imagining is an exploration of structure and form, light and dark... a mythical structure that will be torn down to make way for something new. With the death of each civilisation, a new one is born. The world progresses through these revolutionary upheavals, but rarely does a society chose its own destruction. Uaxuctum is a moment of choice lost in time.

As well as the opening of the exhibition, I'll be running some other events at the site during the residency. I'll post more details as they arrive.

Tuesday, 12 June 2012

The Geometry of Flux | UWA Centenary

Flux_001Flux_005Flux_004Flux_003Flux_002


Yesterday I entered the University of Western Australia's Centenary 3D Open Art Challenge, a prize for 3D art created in the virtual world of Second Life. A few years ago I was one of the winners of the UWA's Imagine art prize under my previous Second Life name of Snubnose Genopeak. Since then, the UWA has worked tirelessly to promote the Arts in Second Life, and I was pleased to be able to support their centenary celebrations.

For my entry, I wanted to celebrate not the UWA's past, but their future, and the work they have done to support cutting edge developments in art. My submission is a kinetic sculpture called The Geometry of Flux, and was entered under my Second Life name, Cajska Carlsson. It is an exploration of the future of form and content, a geometry that constantly evolves into ever new forms. The sound component of the installation similarly generates evolving forms in a continuous evolution. It was composed using only feedback, though this is disguised by the ethereal nature of the sound.

The exhibition will be open throughout June and July 2012. You can visit it by following this link. You will need a Second Life account, which is free.

Here is the description that accompanies the piece.
Form and content are linked together through a dialectical process in shining unity.
Constant evolution...
development...
a movement towards, but never reaching...
never repeating...
Discard the old semiotic forms of meaning, that endlessly recycle the experience of the ages.
Create a new form of sensory-motor meaning.
Meaning through direct experience : of the senses : of movement : construct a new world.

Thursday, 23 February 2012

If Only...! There and Back Again

Last month I organised If Only...! with Roger Hill. If Only...! is a night of varied performance run at the Bluecoat in Liverpool. Two of my projects were included in the night, both interactive installations in which the audience would become the performers.

The first project was Inari Dive, a collaborative project with Japanese artist, Inari Nishiki, exploring the experience of diving. The project was Inari's brainchild. My part of the collaboration focused on the soundtrack. Participants would be blindfold and given wireless headphones, cutting off their senses from the outside world. They would then navigate through a labyrinth of ropes while the soundtrack played through their headphones. The track explores ideas of depth in different ways, and uses a new way of transforming sounds into each other I have been developing using Pure Data. Here is a link to the track:


The second project was The Sensorium of Sensational Scents, an olfactory-visual installation that used a range of perfumes I made from a wide variety of unusual ingredients. While smelling the scents, the participants' reactions would be videoed and projected onto the wall of the room, turning the audience into performers. I'll be releasing my range of perfumes soon, and they'll be accompanied by a free download code for my album, Oh Oca O. You can see some pictures from both installations below. The pictures are by Dan Williams.

Inari Dive 2Sensorium of Sensational Scents 4Sensorium of Sensational Scents 3Sensorium of Sensational Scents 2Sensorium of Sensational Scents 1Inari Dive 8
Inari Dive 7Inari Dive 6Inari Dive 5Inari Dive 4Inari Dive 3Inari Dive 1

In creating the night, Roger and myself wanted to explore the notion of performance. What is it? And who are the performers? We wanted pieces in which there would not just be audience members watching performers on a stage, we wanted to include work where the audience themselves would become performers, such as the blindfold participants of Inari Dive, navigating their way through the labyrinth. We also wanted to explore the idea of art as experience, so included projects that worked on a wide variety of senses. Sight, sound, touch, smell, equilibrium were all explored, and we finished the night with taste, as provided by Squash Nutrition. Here's a short video with highlights of the night's events: